Sunday, 13 August 2017

Update 13 August 2017

Not even month passed from my last post. For me it feel like it was ages ago. Bellow you will find really short summary why :)

Done some work on concept art and sculpting. Generally still a lot of work to do to achieve quality I want to have. But well... life.

Game story 
Around 80-90% of work is done. Finished "syncing" with Little Big Adventure 2. This allow me to noticed few issues with my version of story. I fixed already some of them and what left should be solved soon. Next step will be polishing and we should be ready to move to initial dialogues. 

P.S. I got already to level where I'm able to even logically explain why there are lamps on planet.

Mouse & Keyboard support 
Let's move to next point. Here there is not too much to tell (still considering how to do it).

Animation system improvements
Going slowly but steady :) Right now I'm at a point where I can reproduce almost all stuff from old system and even do a little bit more. Next step: change this prototype in something more polished.

And this is all for this post :) see you next time.

Sunday, 23 July 2017

Break ...

First half of the year is already behind use and I need to say that this was really intense time. Unplanned release of "playable(*)" tech demo, a lot changes in technology driving the game and finally seriously approaching to the story. From things not related to project I started work in Unity Technologies and generally there is a lot happening in my life.

All of this combined put some stress on my body and mind so I finally decided that it is the best time to slow down a little bit and recharge my batteries. Probably in the end this will not help with my head which never was really ok (I working on this project for 7 years nobody normal would do this) but at least body will rest.

What this "slow down" mean? This mean I will stop coding in home for some time.  

What it don't mean? It don't mean that project is dropped. It still developing just in a little bit different way. I'm more writer and designer now.

So far this going pretty well. Thanks to youtubers who published play thru of game I could easily write down whole story from first game and based on that recreate it in the way that new version tackle the problems I seen in original story. This step is almost done for this remake scope but ... (why there always need to be "but" :/) 

We have two games that build whole Twinsun Universum and I want people to see consistency between them even if I work just on remaking of first one. That is why now I checking Little Big Adventure 2 story and make some adjustments to my story based on Little Big Adventure 1. This is not simplest thing but we will get there. 

Now you know what I do for project: a lot of story telling, watching games walk thru and doodling around L.B.A related stuff. I'm getting more and more excited and terrified about project. All of this in the same time :)    


(*) A lot of people found game hard to control so it's kind of playable and not in the same time. 

Tuesday, 4 July 2017

Another weeks behind us. You probably once again wonder what happening in the project. Truth is a lot and a little in the same time :)

I don't really remember stuff I was working on for this last few weeks. There were some fixes a lot of improvements. There were some gameplay changes and breaking changes in animation system. Generally all this blending together in my memory right now.

Good news is I still know on what I working right now : Animation system improvements and organizing game. First one is like always: coding coding, coding. This is why I will skip details this time :)

"Organizing game" sound a lot more interesting and it is. I finally decide to "dump" content of my head and create some kind of design document. This should save me when I will be lost.

This document wil contain all kind of stuf. There will  be whole story, history, myths and some game related notes. There will be everything what I will need to make game (maybe except dialogues). So far everything start making sense and I think that when it will be finished it will be really nice expansion to already existing world of L.B.A. 

Of course I won't share this document with you but I can share this map that I done to organize in my head how whole planet look like.


Sunday, 11 June 2017

Tech Demo 1 + Postmortem

So came this day when I release something :) Here you got link to tech demo:

Now that this is behind I think it the best to right away summarize what went right and what not so much :)   


When last weekend was starting I didn't even thought about releasing anything soon. It was just another weekend like every other. But well ... one thing to another and I ended with announcement : I will release small tech demo.
Whole idea behind Tech Demo 1 is: you get what you seen. In this small demo there is no hiding of issues that game right now have, there is also almost no hacking stuff. This past week I was mostly improving UI and preparing whole build. This of course may dissatisfy you especially after MonsieurKakis released his fully playable game but well I cannot do too much about this.
In a 1-3 month I will release Tech Demo 2. This should show you how game improving and what direction I want to take it.

Tuesday, 6 June 2017

Tech demo - update

Tech demo start to look kind of interesting but in the same time I see so much problems with movement system. I really want to fix all this issues that is why I trying to wrap this whole release as quick as possible. You may expect probably daily updates.

Whole idea or releasing tech demo may of course look like easy task but from my perspective this is first release to bigger audience. I need to prepare package which take into account that not everybody have technical knowledge. This will test my whole release pipeline. I need to verify all my debug functionalities to have way to diagnose issues when somebody will have crash or problems with starting game.

There is also option menu which I always delayed because I never really need it. Now I need to make it to give you some control over game. And like always there is a lot of this small stuff that I need to do. But well in the end I giving you game the way it is right now with all good and bad stuff that are there. And I think that this should be good start. 


Monday, 5 June 2017

Movement - the beginning

This time something different but first I will point out culprit behind idea you will read in this post:

In this forum thread Polaris wrote message containing:
"eh another cool-sounding project that will never see the light of day"
Now lets move to point. I will probably really regret this later but well maybe it won't be so bad. As you know 7 years passed. Game looking a lot better, technology improved a lot, we slowly moving in right direction but non of you had occasion to even try of stuff I working on.

Some people would say I could just share what I have but I don't think this is so easy as it sound. I don't want to give you game right now because of few reason:
  1. When I records Video Preview I try not to show everything I have done in levels so when you will finally play game you had fun of exploring.
  2. This is work in progress which change sometimes from day to day. This results sometimes in stability issues.
  3. I test game on one machine which is convenient because I don't need to switch between multiple ones. But may results in some problems on different configurations.
You may agree with this or not. Of course I still want to share somehow work I doing. I had this idea of some kind of "Tech demo" which you could download and see some game mechanics. And I think we getting really close to it. I will try to wrap this:

Into playable version :) Thanks to that you will be able to see how game work and I will be able to check how engine behave on different machines. But this is not the end of story. 

Because this is my starting point and I will be improving movement system I would release from time to time newer version so you could see all changes that I done :) 

What do you think about this ? I really would like to hear your opinion :)

Sunday, 14 May 2017

L.B.A. Preview 19

When I writing this it's late afternoon but sun still shines nicely, lighting up clay figures standing on my windows. In background there is sound of yet another random song that is played from YouTube and smell of coffee from Montreal.

One of my friend Joël send it to me recently and its taste as good as I remember ... this brings back a lot of memories. But memories are not only thing that it's bringing. There is also reflection how long making of Little Big Adventure Remake takes. Three years ago I thought that I getting closer to finish line. But well from change to change, improvements after improvement and whole idea of finishing went somewhere faraway... this fill my heart with hesitation mixed with grief.

This thoughts cross my mind only for second. Compilation finishes, time to test another improvement that I done. Taking slip of coffee in meantime of waiting for load and ... crash. Why? Nervously looking into debugger trying figure out what happen. 

One of features done yesterday crashed. Didn't expect to crash there but well with code base growing so much in recent years its getting harder and harder to manage and predict everything. Quick cleanup around this part of code, fixing crash, adding additional validations so it never occur again, quick compilation and another slip of coffee.

It's works ... Smile showing on my face when I see game on my screen.

After while of testing time to check in new code and move to another task from my long list.

To be continued ...