Thursday, 5 January 2017
Saturday, 31 December 2016
Wednesday, 28 December 2016
Not long ago I was preparing for trip to Poland, buying Christmas presents and now we are already past this holiday and waiting for new year. Continuing my tradition I didn't done too much in this period of time. I was focusing on resting and spending time with family and friends.
This of course didn't mean that I did nothing :) Thanks to some voodoo magic Linux build once again slowly coming together on my laptop computer. I want to believe that I didn't broke too much in Windows builds doing all this changes. Well we will see when I will be back and will try compile and run game.
Other than that not too much happened. Till I will have running game on my laptop I'm blocked. Good information is im really close to finishing this :)
Saturday, 17 December 2016
- My expectation grown a lot from what I initially wanted achieve.
- Technology that I using is a lot better
- There are better tools for game development.
- I'm a lot older and experienced than before.
- I'm also a lot more tired than before.
- Project still exist, it's still is developed but there is still no game.
- I'm still experimenting with technology.
- I'm still doing most of things on my own.
- I'm still failing to deliver updates on time :)
But well for me both engine and remake are equally important. In the fact one wouldn't exist without other. Everything started with dream about my own engine. I knew I want to do it but I also knew that technology without game is useless. This was begin of Little Big Adventure Remake. Time passed and I can openly tell that if not this remake I would probably long time ago just gave up on engine. But I cant.
If you look under posts and movies related to this remake you will see why. There is so many people interested into this project that I would fell terrible knowing that I never gave them even occasion to play this game so I still continue my journey of developing remake even if sometimes I'm tired or close to giving up. I'm taking then day or two break and return to topic once again. With fresh strengths and new ideas.
Sadly not all stuff going how I planned them. Recently I needed to reinstall operating system on my PC. Before I reinstalled all my programs and configured projects few days passed. In this time project didn't moved forward at all. Next few months also don't look too colorful for project. But well more about this in next posts.
Sadly because all of that I wasn't able to prepare proper video preview and I'm not sure I will be able to do it in next 2-3 months. I will for sure try my best to brings some updates. But well if I will fail I can just say sorry and try to to show you some really big when things will return back to norm :)
Sunday, 6 November 2016
In the end I cannot say that road to creating this video was easiest because of amount of changes that was done and generally the mood I'm in recently. But here you have it :) I want to believe that next one will go better and on time.
What you guys think about idea of making next Video Preview in form of Twitch or YouTube live stream ?
Sunday, 9 October 2016
So there was this week missing from our development time but the rest was also a little bit sloppy. I was resting a lot and doing a little but now once again development moving forward.
We done a lot of changes in way we handle physics in engine and we plan to continue this work for a little bit longer. Like always this broke some of the stuff and now I try to recover everything I find.
This changes require some changes in out object properties system which happening right now. This is not easiest change which require a lot of caution because one not noticed mistake may cost us later really a lot of time.
Next pretty big change was done in animation system. I maybe should call even extending because we added some functionalities we need for next game features. But ended changing some of existing one.
On top of that all we experimenting in free time on look of Citadel Island. I expect that in 1-2 weeks we should have new video showing all this features and probably a little bit more :)