Sunday, 26 February 2017

Update 27 February 2017 - Hesitation ..

I approached this post like 5 times already. Discarding it or heavily modifying then leaving it beyond drafts. Few days later returning back an doing the same thing over again. My biggest source of hesitation to finally press this orange "publish" button was fact that I don't have anything new to show.

It's hard to say: hey great news I spend another month doing something but I don't have anything to show. Well maybe not month because I was sick for almost week. But still ... (sadness).

From funnier facts about this break:
  • Finally done task that triggered all changes in technology that last 3-4 months.    
  • I fixed over 30 issues (starting from really simple one to really nasty one which were on my TO-DO list for months ). 
  • I slowly started work on some new game play features :)
  • I'm officially turned 30 ( I'm old now :) ) 
Lack of things to show is once again my fault because I jumped to depths of technology forgetting for moment about everything else (I love this feeling). Of course I don't regretting this because now I finally work on game and thanks to all changes I done this is really pleasant experience.

What waiting us next ?

I'm still thinking about this :) I have 3 big topics: GUI / AI / Graphics. But so far I think that this will be GUI which should improve gameplay experience and is in the worst state from this three.

So yeah this is all for today. Next post should be already with some proper video.


Monday, 30 January 2017

Update - 30 January 2017 - Visible progress ..

This was pretty long week from last post. There was really a lot of issues that were fixed in code. There is still a lot to go but well at least I have some results of my work that I can show you. Prepare:

Yeeee.... I know. It looks almost exactly like any other screen I done so far for editor. But guest what it's not because I replaced some of the icon with new one just for break from debugging...

Yeeee .... still even with that it almost the same thing but running on Linux. So welcome in my reality where I spends hours which resulting with the same stuff on my screen over and over again.

Good news is its slowly coming together and work. This bring some hope for future. Maybe soon I will do some new stuff. But first things I need to do so more fixes because there are still few issues to fix.


Tuesday, 24 January 2017

Update - 24 January 2017 - Mystery revealed ...

Sorry for no update but I was a little bit busy recently. But well I think this is a good occasion to reveal some of mystery about missing preview, updates and why the hell I cannot work on my normal PC for longer time :)

As you know I started once again bringing back to life Linux build. This have a some advantages like finding of few nasty bugs, better validation of code in clang (Linux compiler I using) and require from me more abstract thinking. It have also some cons like: time it require to validate each change I doing. This was biggest reason I stopped working on it but well right now I don't have a lot of choice because my stuff will be transported to different location and wait for me to settle down in new place.

This month I finished my story in D&D session (I were DM in it). I played last session in D&D game where I'm player and told farewell to really awesome people working for Sumo Digital. Tomorrow I have flight and soon starting new story in my life surrounded by other awesome people working for Unity Technologies.

How this will affect this project ? It will result in some delay in work. Reason behind this is I'm still not feel fully comfortable with coding and debugging in Linux but well I slowly getting there. So yeah other then that things still going forward. I will try to post some new screen-shots form game (this laptop is not strong enough to do movie recording and running game in the same time). And yeah see you soon.


Thursday, 5 January 2017

Update - 06 January 2017

First post in year 2017 ... year of changes. Like year before soon my age status will be updated with +1. Two more years and I will have round 32 :) 

From other news soon I will be moving to Denmark and I'm in middle of organizing everything related to that. So far preparation going smoothly and it looks that I may have access to my normal PC quicker than I initially thought. 

I also started learning how to play keyboard. Nothing serious but I have a lot of fun doing that so probably try to continue doing it in my free time.

Generally I know all the boring stuff and you probably expected some game related updates.

So let's start.

I more or less recovered icons generation. This thing was bothered me for so long time. It was working than because of all my changes it broke. Then I fix it just to broke it again and it was in this state till now. But now its works ... kind of. There ares some issues with background rendering which shown me also that similar issues may happens when I have multiple rendering windows in editor. This is not easiest thing to fix because it require some changes how I handling rendering and few other things in this code area. I already started some works to fix issue but this is just tip of iceberg and whole problem will be probably on radar for some time.

From other things is that I started preparing test scene containing free megascans models. My plan is to use it as reference to improve rendering in game. In the end it ended like always with some side task which will took me few evenings. 

Terrain materials were working in editor for some time but edition of them not so much. I don't count of course text editor that I used to modify it manually earlier. So yeah now there is proper edition window which utilize icons generation system which I mentioned earlier. 

Now I need to add rest missing functionalities in this area because f.ex. deleting of materials from UI may be useful functionality :) After that I will be able to move back to improving rendering. Good thing is that looking on screens from game even now there is no tragedy (at least not really really big one).

There is a lot more improvement in low level system here and there but they are hard to visualize. So you will need to wait a little bit longer for result of them. And with this I will end this post and finally go sleep.


Saturday, 31 December 2016

Update ... 2

And I'm back home... Linux works and the best  I didn't broke too much stuff in Windows ( I'm as surprised about this as you ). Lets believe that in new year things go as good as this :)


Wednesday, 28 December 2016

Update ...

Not long ago I was preparing for trip to Poland, buying Christmas presents and now we are already past this holiday and waiting for new year. Continuing my tradition I didn't done too much in this period of time. I was focusing on resting and spending time with family and friends.

This of course didn't mean that I did nothing :) Thanks to some voodoo magic Linux build once again slowly coming together on my laptop computer. I want to believe that I didn't broke too much in Windows builds doing all this changes. Well we will see when I will be back and will try compile and run game.

Other than that not too much happened. Till I will have running game on my laptop I'm blocked. Good information is im really close to finishing this :)



Saturday, 17 December 2016

6 years and sad news.

When I started project I seen it as simple remake. Little Big Adventure with fully 3D graphics. In next 6 years whole concept evolved into project you know right now. In this period of time some things changed:
  • My expectation grown a lot from what I initially wanted achieve. 
  • Technology that I using is a lot better
  • There are better tools for game development.
  • I'm a lot older and experienced than before.
  • I'm also a lot more tired than before.
some other not so much:
  • Project still exist, it's still is developed but there is still no game.
  • I'm still experimenting with technology.
  • I'm still doing most of things on my own.
  • I'm still failing to deliver updates on time :)
Still 6 years is really long time and all of this shouldn't take so much time. I know this too well. If I decided to do game on some existing technologies like Unity 3D, Unreal, Crytec or any other free one I would create game ages ago. But I'm stick whit this stupid idea of creating my own technology. I know that this is bad for game. I know that because of this decision I spending time developing things that in other engines I would get instantaneous. I know pain of waiting for this game and disappointment that another year passing without releasing game. I know all of this too well.

But well for me both engine and remake are equally important. In the fact one wouldn't exist without other. Everything started with dream about my own engine. I knew I want to do it but I also knew that technology without game is useless. This was begin of Little Big Adventure Remake. Time passed and I can openly tell that if not this remake I would probably long time ago just gave up on engine. But I cant.

If you look under posts and movies related to this remake you will see why. There is so many people interested into this project that I would fell terrible knowing that I never gave them even occasion to play this game so I still continue my journey of developing remake even if sometimes I'm tired or close to giving up. I'm taking then day or two break and return to topic once again. With fresh strengths and new ideas.

Sadly not all stuff going how I planned them. Recently I needed to reinstall operating system on my PC. Before I reinstalled all my programs and configured projects few days passed. In this time project didn't moved forward at all. Next few months also don't look too colorful for project. But well more about this in next posts.

Sadly because all of that I wasn't able to prepare proper video preview and I'm not sure I will be able to do it in next 2-3 months. I will for sure try my best to brings some updates. But well if I will fail I can just say sorry and try to to show you some really big when things will return back to norm :)