Thursday, 5 January 2017

Update - 06 January 2017

First post in year 2017 ... year of changes. Like year before soon my age status will be updated with +1. Two more years and I will have round 32 :) 

From other news soon I will be moving to Denmark and I'm in middle of organizing everything related to that. So far preparation going smoothly and it looks that I may have access to my normal PC quicker than I initially thought. 

I also started learning how to play keyboard. Nothing serious but I have a lot of fun doing that so probably try to continue doing it in my free time.

Generally I know all the boring stuff and you probably expected some game related updates.

So let's start.

I more or less recovered icons generation. This thing was bothered me for so long time. It was working than because of all my changes it broke. Then I fix it just to broke it again and it was in this state till now. But now its works ... kind of. There ares some issues with background rendering which shown me also that similar issues may happens when I have multiple rendering windows in editor. This is not easiest thing to fix because it require some changes how I handling rendering and few other things in this code area. I already started some works to fix issue but this is just tip of iceberg and whole problem will be probably on radar for some time.

From other things is that I started preparing test scene containing free megascans models. My plan is to use it as reference to improve rendering in game. In the end it ended like always with some side task which will took me few evenings. 

Terrain materials were working in editor for some time but edition of them not so much. I don't count of course text editor that I used to modify it manually earlier. So yeah now there is proper edition window which utilize icons generation system which I mentioned earlier. 

Now I need to add rest missing functionalities in this area because f.ex. deleting of materials from UI may be useful functionality :) After that I will be able to move back to improving rendering. Good thing is that looking on screens from game even now there is no tragedy (at least not really really big one).

There is a lot more improvement in low level system here and there but they are hard to visualize. So you will need to wait a little bit longer for result of them. And with this I will end this post and finally go sleep.


Saturday, 31 December 2016

Update ... 2

And I'm back home... Linux works and the best  I didn't broke too much stuff in Windows ( I'm as surprised about this as you ). Lets believe that in new year things go as good as this :)


Wednesday, 28 December 2016

Update ...

Not long ago I was preparing for trip to Poland, buying Christmas presents and now we are already past this holiday and waiting for new year. Continuing my tradition I didn't done too much in this period of time. I was focusing on resting and spending time with family and friends.

This of course didn't mean that I did nothing :) Thanks to some voodoo magic Linux build once again slowly coming together on my laptop computer. I want to believe that I didn't broke too much in Windows builds doing all this changes. Well we will see when I will be back and will try compile and run game.

Other than that not too much happened. Till I will have running game on my laptop I'm blocked. Good information is im really close to finishing this :)



Saturday, 17 December 2016

6 years and sad news.

When I started project I seen it as simple remake. Little Big Adventure with fully 3D graphics. In next 6 years whole concept evolved into project you know right now. In this period of time some things changed:
  • My expectation grown a lot from what I initially wanted achieve. 
  • Technology that I using is a lot better
  • There are better tools for game development.
  • I'm a lot older and experienced than before.
  • I'm also a lot more tired than before.
some other not so much:
  • Project still exist, it's still is developed but there is still no game.
  • I'm still experimenting with technology.
  • I'm still doing most of things on my own.
  • I'm still failing to deliver updates on time :)
Still 6 years is really long time and all of this shouldn't take so much time. I know this too well. If I decided to do game on some existing technologies like Unity 3D, Unreal, Crytec or any other free one I would create game ages ago. But I'm stick whit this stupid idea of creating my own technology. I know that this is bad for game. I know that because of this decision I spending time developing things that in other engines I would get instantaneous. I know pain of waiting for this game and disappointment that another year passing without releasing game. I know all of this too well.

But well for me both engine and remake are equally important. In the fact one wouldn't exist without other. Everything started with dream about my own engine. I knew I want to do it but I also knew that technology without game is useless. This was begin of Little Big Adventure Remake. Time passed and I can openly tell that if not this remake I would probably long time ago just gave up on engine. But I cant.

If you look under posts and movies related to this remake you will see why. There is so many people interested into this project that I would fell terrible knowing that I never gave them even occasion to play this game so I still continue my journey of developing remake even if sometimes I'm tired or close to giving up. I'm taking then day or two break and return to topic once again. With fresh strengths and new ideas.

Sadly not all stuff going how I planned them. Recently I needed to reinstall operating system on my PC. Before I reinstalled all my programs and configured projects few days passed. In this time project didn't moved forward at all. Next few months also don't look too colorful for project. But well more about this in next posts.

Sadly because all of that I wasn't able to prepare proper video preview and I'm not sure I will be able to do it in next 2-3 months. I will for sure try my best to brings some updates. But well if I will fail I can just say sorry and try to to show you some really big when things will return back to norm :)


Sunday, 6 November 2016

L.B.A. Preview 18

Well it took one month longer than initially planned, some of you in meantime probably give up on me assuming that project was finally dead. Well I need to surprise you here: it's still alive. This is almost like @IsLBA3outyet. Always the same answer.

In the end I cannot say that road to creating this video was easiest because of amount of changes that was done and generally the mood I'm in recently. But here you have it :) I want to believe that next one will go better and on time.

What you guys think about idea of making next Video Preview in form of Twitch or YouTube live stream ?


Sunday, 9 October 2016

In between #2

With each day we are coming closer to new video preview and I know that its suppose to be already out but this time you need to wait a little bit longer. This is fully my fault and well ... I don't feel too bad about it. Week of proper vacation without doing anything on computer was really nice. In the end I really regretted that I even packed my laptop to my bag and was caring it around. But well next time I won't make the same mistake and will just leave it at home.

So there was this week missing from our development time but the rest was also a little bit sloppy. I was resting a lot and doing a little but now once again development moving forward.

We done a lot of changes in way we handle physics in engine and we plan to continue this work for a little bit longer. Like always this broke some of the stuff and now I try to recover everything I find.

This changes require some changes in out object properties system which happening right now. This is not easiest change which require a lot of caution because one not noticed mistake may cost us later really a lot of time.

Next pretty big change was done in animation system. I maybe should call even extending because we added some functionalities we need for next game features. But ended changing some of existing one.

On top of that all we experimenting in free time on look of Citadel Island. I expect that in 1-2 weeks we should have new video showing all this features and probably a little bit more :)


Sunday, 11 September 2016

In between #1

"I will spend my time on gameplay." I thought at begin of the month. But next two weeks quickly proved me how wrong I was. It also shown me how immature White Rabbit Technology is. Don't understand me wrong. All pieces I need are there but they require changes to be usable.

So far most of  my problems is related to evolution of technology in last 1-2 years. Physics code wasn't really properly improved, there were some untested code paths and my approach to some stuff changed.

In weeks like that I sometimes think that it would be a lot easier for me to just abandon this project. But then I always return to it in next days. Dreams won't come true on their own.