Sunday, 11 September 2016

In between #1

"I will spend my time on gameplay." I thought at begin of the month. But next two weeks quickly proved me how wrong I was. It also shown me how immature White Rabbit Technology is. Don't understand me wrong. All pieces I need are there but they require changes to be usable.

So far most of  my problems is related to evolution of technology in last 1-2 years. Physics code wasn't really properly improved, there were some untested code paths and my approach to some stuff changed.

In weeks like that I sometimes think that it would be a lot easier for me to just abandon this project. But then I always return to it in next days. Dreams won't come true on their own. 


Monday, 29 August 2016

L.B.A. Preview 17

So this time I skipped you pleasure of looking on my face :] I didn't done this purposely but when I finished recording it was already evening and when I checked result: strong shadows made my face look like somebody beat me up and in some shots even worse :/ so next time I will fix this. Well with this I will end my prolog speech and  here you have new video:

Sunday, 21 August 2016

Spoiler alert

I just start to seeing how "Exciting" this project may be for you :P You wait whole month to get another video preview. In this ~3 minutes presentation you see my ugly face for first 1.5 minute and then there is short wideo of naked Twinsen running around surround by grass and some brown geometry :]

Well we don't have clear idea how to improve form but we improving content in second half of video:) We spend already a lot of time working on stuff for next week video preview and there is still some time :D I believe that in this short time we still be able to create some game improvement. For now I won't say more and will leave you with this small spoiler:


Saturday, 30 July 2016

L.B.A. Preview 16

The extra time we took for this milestone allow us to do some really cool stuff :) And even if not everything is finished we are proudly present you new video this time with nice round number 16 (0x10):


Sunday, 3 July 2016

A little bit longer ...

We have some break in posting and we are fully aware of this but we are in middle of really big milestone on which we try to fully focus so you will need to wait a little bit longer for proper update. For now we will share with you some sneak peek of current progress:

This is still begin of work and a lot need to be done but finally all pieces coming together and we should have really interesting next video preview :D

Thanks also for all support that you give to us it give us strength to continue this ambitious project :)


Sunday, 29 May 2016

L.B.A. Preview 15

Yep it's this time of year, were we have new preview. This time number 15 which by coincident is exactly the same number as internal build number :)

As you can see this time there are some visible new gameplay elements which give slightly impression that this may be even game :] Just slight of course but as you see project going forward and we don't lying saying this all the time.

But well this milestone is behind and we can move to next one: Recovering some basics of movie system with editor to bring back moving platforms in sewers and prison. When it will be done I don't know but we try our best :)


Thursday, 19 May 2016

Slowly but steady.

There are days when I completely don't know what to write posts about. There are so much changes in so many places and non of them look like it is really worth showing right now. But well maybe my expectations are too big.

Generally progress on game moving forward. Extension of animation system I was talking so much for last few weeks start taking shape and already brought new stuff to game: first version of jumping and new problems to resolve :) So I slowly sculpting this system trying to make it work. But improvement won't be visible without good input data so I spending some time trying to level up in my "animator" skill.

For interested I reading currently "The animator's survival kit" which is really good book if you like to learn about animations. After reading half of it I see visible change in quality of my animations: they are just bad not terrible anymore. I still need a lot more practice to get to some satisfying level but I will get there.

Other then that there are a lot technical things like changes in Constant Buffers, Recovering of editor tools, improving of graphs widgets and generally a lot of small changes which make my life easier.

Probably some of you are also curious what waiting us in future :) After animations system in place there will come next preview of game and we will see then. Like my teacher of Japanese was saying: one cookie at the time.